Appalachian State University
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Automated Machine Learning Solutions To Gaming Applications

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thesis
posted on 2025-08-08, 12:06 authored by Fred Quentin Hickam, Jr.
This thesis project details the creation of a simple platform game and an artificially intelligent agent capable of learning to play the game. An overview of relevant concepts, including genetic algorithms, artificial neural networks, and neuroevolution is presented. The algorithm Neuroevolution of Augmenting Topologies, utilized by the agent, is discussed in detail. Gameplay mechanics and game implementation details are presented. The agent's behavior and its development over time are explained. *Includes CD.

History

AI-Assisted

  • No

Year Created

2017

College or School

  • The Honors College

Language

English

Access Rights

  • Open

Program of Study

Computer Science

Advisor

Dee Parks

Dissertation or Thesis Type

  • Undergraduate Honors Thesis

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